New Orleans: Go City All-Inclusive Pass with 25+ Attractions

REVIEW · NEW ORLEANS

New Orleans: Go City All-Inclusive Pass with 25+ Attractions

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  • 1 - 5 days
  • From $84
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Operated by Go City - USA · Bookable on GetYourGuide

New Orleans can be a choose-your-own-adventure city—and this pass helps you do it without second-guessing every ticket. The Go City All-Inclusive Pass bundles entry to 25+ New Orleans-area activities and tours, from French Quarter walking tours to swamp adventures and major museums. I like that the pass lets you mix big-ticket stops with smaller add-ons, then plan your day using the digital guide. One thing to watch: many of the popular tours run on schedules and may require reservations, so you need to plan early.

The real trick is timing. Your pass is valid for 1 year from purchase, but the countdown starts only when you use it the first time, and then your days are consecutive (not 24-hour blocks). If you start early and stack attractions that are close together, the value is strong; if you show up late and hop across town, you’ll feel the strain.

Key Points at a Glance

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Key Points at a Glance

  • 25+ admissions already paid across tours, museums, and experiences in New Orleans and nearby areas
  • Digital guide + Go City app helps you decide what to do, plus shows how to enter each stop
  • 1, 2, 3, or 5-day passes let you match your pace (and your budget)
  • French Quarter Phantoms options for ghosts, voodoo, Tremé, and more walking tours
  • Swamp tours and boat experiences built in, including options by boat and combo formats
  • WWII Museum and food-focused stops like the New Orleans School of Cooking Demo with Meal

A Value Pass Built for New Orleans Days (Not Just Souvenir Shopping)

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - A Value Pass Built for New Orleans Days (Not Just Souvenir Shopping)
New Orleans is the kind of city where you can spend all day and still feel behind. This pass is designed for that reality: you’re not buying one big attraction and hoping for the best. Instead, you’re buying access to a menu of experiences, so you can build a route that matches your interests—history, haunted walks, food, jazz-related stops, or scenery by water.

I also like how many of the included options are different in type. One day you might do a major museum. Another day you can walk the French Quarter with a themed tour, then shift to a swamp boat trip outside the city. That variety matters because it keeps the itinerary from turning into the same thing, repeated.

The drawback is also a New Orleans truth: the city runs on schedules. If you want the top tours (especially the ones with set departure times), you’ll need to coordinate them so you’re not scrambling when you’re already tired.

You can also read our reviews of more city tours in New Orleans

Entering the Pass: Activate First, Then Use Your Consecutive Days

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Entering the Pass: Activate First, Then Use Your Consecutive Days
Here’s how the timing works in plain English. Your pass stays valid for 1 year from purchase, but it only becomes “active” when you enter your first included attraction. After that first use, your pass is valid for the number of consecutive days you bought (1, 2, 3, or 5).

So if you buy a 3-day pass and your first scan happens on a Wednesday, you’re counting Wed/Thu/Fri—not “any 72 hours.” That’s why I’d plan to use the first day early. Starting in the morning gives you more chances to fit in tours that run later, and it helps you avoid the all-too-common trap of only finding availability on the last day.

Practical note: many attractions are easier if you sync your pass with the Go City app before you go. You can also save it to your phone/tablet or print a copy, and you’ll want to follow the instructions in your confirmation so each location can scan you smoothly.

French Quarter Phantoms Tours: The Fast Way to Get Oriented on Foot

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - French Quarter Phantoms Tours: The Fast Way to Get Oriented on Foot
A big chunk of the included lineup is built around the French Quarter and nearby neighborhoods, and you can feel it in the theme variety. If you want New Orleans to feel like a story you’re walking through, these tours are the easiest win.

You have multiple options from French Quarter Phantoms, including:

  • Ghost & Vampire Combo Tour
  • Saints and Sinners
  • Garden District Tour
  • Tremé Tour
  • French Quarter History / Voodoo Tour

What I like about stacking these is that they keep you moving at a walking pace while still changing the angle. A Tremé tour helps you see beyond the postcard streets. A Garden District stop changes the mood fast—larger homes, different architecture, and a more relaxed vibe. If you’re into darker themes, the ghost/saints/voodoo style tours can be a fun way to learn names, landmarks, and lore without turning the day into pure textbook history.

One consideration: walking tours are only fun if the schedule fits your energy. If you schedule two tours on the same day, pick one as your anchor and treat the other as the bonus. Also, some of the most popular departures are likely to be in demand, so reservations can matter.

Add-on idea: if you like doing things at your own speed, the included Walking Scavenger Hunt can be a good “flex” slot. It’s useful when you want to break up a heavier museum day.

Saints, Swamps, and Cajun Country: Boat Tours for That Big-View Contrast

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Saints, Swamps, and Cajun Country: Boat Tours for That Big-View Contrast
New Orleans isn’t complete without getting out of the city. That’s where the swamp options shine, because they give you a clear day-trip contrast: humidity, wide water, and the chance to see the marsh environment up close.

Your pass includes swamp-focused experiences like:

  • Ultimate Swamp Adventures
  • Cajun Pride Swamp Tour by Boat
  • A combo-style approach through the Ultimate Swamp Adventures option

One strong real-world tip: if you want an early start for the swamp portion, call ahead before you go. Starting early helps you beat the busiest times, and it also gives you more daylight afterward for museums or a cruise.

What you’re really buying here is variety of terrain. A swamp tour isn’t just a single photo moment—it changes your day rhythm. You’ll come back from outside the city feeling like you did something you couldn’t do from your hotel desk.

A drawback to keep in mind: these tours may have fixed departure times. If you’re the type who loves spontaneity, build in buffer time the night before, and don’t plan your last city stop so tightly that you’ll miss a start.

Museums That Feel Worth the Time: WWII, Jazz, and Food Stops

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Museums That Feel Worth the Time: WWII, Jazz, and Food Stops
If you want “big payoff per hour,” the museum choices are a key reason this pass can be worth it. The pass includes several well-known options, including the National WWII Museum, the New Orleans Jazz Museum at the Old US Mint, and a set of historic house and neighborhood-related stops.

Here are some of the included museum and learning experiences you can aim for:

  • Vue Orleans
  • National WWII Museum
  • Longue Vue House and Gardens
  • Edgar Degas House
  • Southern Food and Beverage Museum
  • New Orleans School of Cooking Demo with Meal
  • 1850 House
  • The Cabildo
  • Presbytère
  • New Orleans Pharmacy Museum

What I like about this mix is that it covers different learning styles. The WWII Museum and the Jazz Museum give you structured exhibits. The food-and-cooking stop gives you something more sensory, plus a built-in meal element through the demo with meal.

The cooking demo is a smart pick if your group has mixed interests. Even if someone isn’t a museum person, food sessions usually land well because you leave with practical flavor knowledge and a clearer sense of local culture.

Potential drawback: opening hours and operating schedules can shift. The pass lineup can also change, so you’ll want to confirm times in the Go City app right before you lock in your day plan.

Cruises and City-View Options: Creole Queen and a Lighter Pace

If you’re planning for moments when you want to slow down, the pass includes cruise and sightseeing formats that fit into a half-day or evening slot.

The included options include:

  • Paddlewheeler Creole Queen
  • Adventures in New Orleans Bus Tour

For the Creole Queen cruise specifically, plan on needing a physical ticket at the cruise location. I’d still keep your digital pass handy, but treat the cruise as the one stop where a printout can reduce friction.

Why this matters: a cruise day can be easier than a museum-heavy day because you get a visual experience while seated. It also works well after a walking tour. Your legs get a break, and the city feels different from the river perspective.

Practical Tips That Keep the Pass from Becoming a Headache

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Practical Tips That Keep the Pass from Becoming a Headache
This kind of pass lives and dies by execution. When it works, it feels like magic: you show up, scan, and go. When it doesn’t, it’s usually because of one small detail like device acceptance or reservations.

Here’s what I’d do to keep it smooth:

  • Sync your pass in the Go City app or have a saved copy ready. If your confirmation says to print, don’t guess—follow it.
  • For popular tours, reserve early. The pass includes them, but the schedule still belongs to the tour operator.
  • Bring a backup plan for scanning. Some locations may ask for a printed copy instead of a mobile app scan, so having paper can save time if the tech doesn’t play nice.

Also, a heads-up from real-world use: the swamp and other scheduled tours can benefit from checking day-of instructions. And if you’re traveling during a holiday window, opening hours can change, so check the app before you head out.

How to Build a 1-Day, 3-Day, or 5-Day Plan Without Wasting Time

You’re choosing a pass length, so you should also pick a pace. If you try to do everything, you’ll trip over geography and schedules. If you build with clusters, you’ll feel like you did more than you actually did.

If you only have 1 day

I’d pick one “anchor” experience and build around it:

  • Option A: museum focus (WWII Museum or Jazz Museum)
  • Option B: French Quarter walking tour focus (one main themed tour)
  • Option C: cruise/river view focus (Creole Queen) plus one nearby indoor stop

Keep it simple. One or two major stops are enough to feel like you used the pass.

If you have 3 days

This is where the pass starts to feel like a real deal. I’d spread it like:

  • Day 1: French Quarter + one themed walking option
  • Day 2: museum block (choose 2, depending on distances)
  • Day 3: swamp tour day, then a lighter city stop afterward

This mix gives you city, culture, and nature without cramming.

If you have 5 days

Now you can add variety without stress:

  • Add a second neighborhood tour (like Tremé or Garden District)
  • Add a house/gardens stop (Longue Vue House and Gardens or Edgar Degas House)
  • Fit in food experiences like the New Orleans School of Cooking demo with meal
  • Keep one evening flexible for a walking scavenger hunt or another museum slot

The pass is designed for stacking, but your body still needs a rest day inside the schedule.

Who Should Buy This Pass (and Who Might Not)

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Who Should Buy This Pass (and Who Might Not)
This pass fits you best if you want structure without buying tickets one-by-one. It’s also great if you know you’re going to do a mix of walking tours and indoor stops, because those categories are exactly what the pass covers well.

You might want a different approach if:

  • You hate planning and you’re uncomfortable making reservations for popular tours
  • You plan to wing every day with no clusters or time blocks
  • You only want one or two attractions total

Price-wise, the key idea is that you’re paying once so you can sample a lot. If your itinerary matches what’s included, the savings can be strong compared to buying individual tickets. If your must-dos are mostly outside the pass lineup, you’ll lose that advantage.

Should You Book the Go City New Orleans All-Inclusive Pass?

I’d book it if you’re the kind of person who wants to trade late-night ticket math for a clear plan. The included mix is solid: French Quarter themed tours, swamp adventures, major museums like the National WWII Museum, and a food experience with the New Orleans School of Cooking demo with meal.

Choose the pass length based on when you’ll actually start using it. If you can start early on day one and reserve the top timed tours, the experience feels smooth and good value. If you’re likely to delay activation or skip reservations, you may end up paying for flexibility you didn’t use.

If you want New Orleans to feel like a string of ready-made options—without turning your trip into a spreadsheet—this pass is a strong way to go.

FAQ

How much does the Go City New Orleans All-Inclusive Pass cost?

The price is listed as $84 per person.

How long is the pass valid?

You can choose a pass valid for 1, 2, 3, or 5 days.

How do I activate the pass?

Activate your pass at any of the attractions included on the New Orleans All-Inclusive Pass.

When does my pass start counting days?

Your pass is valid for 1 year from purchase date, but it only becomes activated when you visit your first included attraction. After activation, it is valid for the number of consecutive days purchased.

Do I need to reserve the activities that are included?

Many of the most popular activities require reservations, so you should reserve well in advance.

How do I use the pass at attractions?

Use the Go City app or digital guide to plan. At each location, follow the instructions for reserving (where necessary) and present your pass to enter, typically by scanning at the attraction.

Can I cancel after buying?

Yes. Free cancellation is available up to 24 hours in advance for a full refund.

Are the attraction options fixed, or can they change?

Attractions and tours are subject to change. The Go City app has the most up-to-date information, including opening times and how to access each attraction with your pass.

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