New Orleans Ghost Adventure with Real Paranormal Equipment

REVIEW · NEW ORLEANS

New Orleans Ghost Adventure with Real Paranormal Equipment

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  • From $40.00
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Operated by New Orleans Drunk History Tours • Show Me New Orleans Tours · Bookable on Viator

Ghost hunting in New Orleans starts with a walk. This tour takes you through the French Quarter’s most infamous spots, with a guide telling the stories and a chance to test the air with real investigation gear like an EMF meter. It’s a fun, interactive way to see the city after dark and try to catch something… anything.

I like that the experience is built around actual paranormal equipment (not just a spooky script) and that the guide work feels personal, not robotic. I also like the stop pattern: you get a classic haunted landmark mix—Lalaurie-linked lore, St. Louis Cathedral, and Jackson Square—without turning it into a marathon.

One thing to consider: you’re not promised a “ghost sighting,” and a few reviews mention confusion when people expected more hands-on paranormal activity than what was actually used for their group. If that’s your main goal, read the details carefully and show up on time so you can check out the gear when it’s offered.

Key things to know before you go

New Orleans Ghost Adventure with Real Paranormal Equipment - Key things to know before you go

  • Real EMF meter focus: you can try detecting signals during the walk, guided by the group’s equipment setup
  • Small-to-medium group feel: the tour caps at 50 travelers, which helps keep it from feeling like a bus trip
  • Iconic stops in a tight area: you hit Lafitte’s area, the cathedral, and Jackson Square on foot
  • Interactive guide style: multiple strong reviews call out guides who are engaging and keep the pace lively
  • Photos are encouraged, audio/video aren’t: take pics, but skip recording gear during the tour

Meet at Lafitte’s Blacksmith Shop: where the night starts

New Orleans Ghost Adventure with Real Paranormal Equipment - Meet at Lafitte’s Blacksmith Shop: where the night starts
The tour’s meeting spot is easy to miss if you’re staring at door signs instead of directions. You meet on the sidewalk at the gate of the courtyard attached to Lafittes Blacksmith Shop Bar, at 941 Bourbon St. Important: the tour does not meet inside the bar, and you won’t find the group at some random corner either—meet at that courtyard gate and look for the guide.

This matters because the tour starts on time, and late arrivals won’t get folded in later. In New Orleans, that schedule discipline can be the difference between a smooth evening and a rushed one, so I’d show up a few minutes early and settle your shoes before you join.

If you’re the type who likes a plan, you’ll appreciate how the whole thing is built around a walking route through the French Quarter’s core streets. You’re not hopping across town.

You can also read our reviews of more tours and experiences in New Orleans.

What you’ll do with the EMF meter (and what you should not expect)

New Orleans Ghost Adventure with Real Paranormal Equipment - What you’ll do with the EMF meter (and what you should not expect)
The big selling point is that the group uses real paranormal investigation equipment. In practice, that means you’ll have the chance to try an EMF meter during the tour, as the guide frames what you’re looking for and where you’re standing when you check readings.

Here’s the honest part: you should treat this like a fun, science-adjacent experiment—not a guaranteed supernatural detector. The operator is very clear that there’s no guarantee you’ll encounter paranormal activity, and that ghosts or other non-human beings can’t be promised on cue.

So what’s the value? For me, it’s the interaction. Instead of just hearing stories while you walk, you’re actively doing something with the equipment. You’ll still be listening to the guide’s tales, but now you’re also looking for changes, patterns, or “huh, that’s interesting” moments.

Also note the practical rule: if equipment checkout is part of what’s offered for your group, it has to be checked out at the beginning and returned before you leave. The tour includes a steep $250 fee for any lost, damaged, or missing piece of equipment, so don’t toss it into your bag like it’s a phone charger.

Stop 1: Lafitte’s Blacksmith Shop area for your first haunted vibes

The tour begins at Lafittes Blacksmith Shop Bar’s courtyard gate, and that choice is not random. Bourbon Street’s energy sets the tone fast, and this is one of the French Quarter landmarks that already carries a reputation before anyone even opens their notebook.

At this start point, expect orientation and the guide getting everyone pointed down the route. This is also where the group’s equipment component ties in—if the tour is set up that way, you’ll want to be ready to follow instructions quickly.

One small, real-world tip: if you plan to buy drinks along the way, decide early whether you want to be able to comfortably manage the walk and gear. It’s possible to drink on the tour, but you’ll still need to move, listen, and stay aware.

Stop 2: the French Quarter walking portion and why the timing helps

New Orleans Ghost Adventure with Real Paranormal Equipment - Stop 2: the French Quarter walking portion and why the timing helps
A major chunk of the experience is a guided wander through the French Quarter, stopping at well-known locations and also spots that locals recognize. The walking segment runs about 1 hour, and it’s where you’ll feel the tour’s rhythm most: listen, move, stop, look, and do the EMF checks when prompted.

Night is a big factor here. In daylight, the French Quarter is pretty. At night, it starts to feel like a living stage set, with darker shadows, quieter side streets, and the kind of street texture that makes ghost stories feel less like fantasy.

Pace-wise, it’s described as moderate, but you will be on your feet the whole time. You’ll want comfortable shoes that can handle uneven, old pavement without you thinking about it every two minutes.

Stop 3: the LaLaurie Mansion stop and the American Horror Story connection

New Orleans Ghost Adventure with Real Paranormal Equipment - Stop 3: the LaLaurie Mansion stop and the American Horror Story connection
One of the standout stops is the stop tied to the LaLaurie Mansion, including the kind of cultural footprint you’ve probably seen referenced through American Horror Story-style pop culture. Even if you’re not coming in with that reference, it’s still a compelling stop because the story centers on real places you can stand near while the guide connects past and present accounts.

This stop is brief—about 8 minutes—so think of it like a focused scene set rather than a full museum-style visit. You’re going to hear the background, the name-dropping details, and the haunting angle, then move on.

The drawback to short stops is also the upside: you won’t get stuck waiting around, and the tour stays efficient. If you’re the kind of person who wants time to linger, you might later want to come back on your own to explore the surrounding area.

Stop 4: St. Louis Cathedral for stories in the middle of everything

New Orleans Ghost Adventure with Real Paranormal Equipment - Stop 4: St. Louis Cathedral for stories in the middle of everything
Next is St. Louis Cathedral, with a stop time around 10 minutes. The cathedral’s setting gives the stories a different tone than the Bourbon Street chaos—more grounded, more solemn, and harder to treat like pure entertainment.

You’re not going inside here based on the provided stop plan, but you are stopping long enough to get the history and hear the ghost stories the guide connects to the location. This stop tends to work well even for people who aren’t “serious ghost” fans, because the architecture and the geography do a lot of the emotional work.

And if you’re photographing: you’re encouraged to take photos during the tour, but audio or video recording devices aren’t allowed. A camera moment is fine; a whole filming session is not.

Stop 5: Jackson Square for the classic last-chapter haunt

New Orleans Ghost Adventure with Real Paranormal Equipment - Stop 5: Jackson Square for the classic last-chapter haunt
The final major stop is Jackson Square, also around 10 minutes. This is a good ending point because it’s central and easy to transition from the tour into whatever you want next—dinner, a drink, or just wandering.

Like the cathedral, Jackson Square has a way of making stories feel bigger than one street corner. The guide ties the area to its haunting lore, and you’ll likely get a few “this makes sense now” beats as you connect what you heard at earlier stops.

It also helps that the tour finishes in the heart of the French Quarter. After 1–2 hours, you’re already where you want to be, not stuck at a far-off pickup spot.

Group size, guide energy, and getting value from a $40 price

New Orleans Ghost Adventure with Real Paranormal Equipment - Group size, guide energy, and getting value from a $40 price
At $40 per person, you’re paying for three things: a local licensed guide, a structured haunted walking route, and access to the group’s paranormal equipment. That’s the math you want to do before booking—because if you only care about stories, this could feel like more walking than you expected. If you care about the mix of stories plus equipment time, the price starts to look more reasonable.

The tour caps at 50 travelers, which is large enough to feel like a real group but small enough that the guide should still be able to manage the flow. Reviews with higher ratings repeatedly mention guides who are engaging and interactive, including a guide named Cody. One review also called out a small-group feel, which is what you want for a tour built on listening and responding.

Here’s what I’d use to judge whether you’ll feel satisfied:

  • If you want a “walk-and-talk” with added interaction (EMF checks), this format can be a good fit.
  • If you’re expecting a hardcore investigation with uninterrupted equipment use and lots of paranormal “action,” you might leave disappointed.

Also, bring expectations back to Earth: the tour is entertainment. It’s not a lab, and it’s not a controlled experiment.

Bars along the route: drinks are for sale, not included

You’re allowed to buy drinks along the route. That’s not part of the ticket price, but it’s built into the tour’s atmosphere because the route passes through bar-heavy areas.

That said, this is still a walking tour. If you drink, pace yourself. The operator notes they can refuse service if someone is extremely intoxicated, and you’ll want to stay steady for the whole walk.

My practical take: if you’re trying to use the EMF meter, alcohol can make you less focused on what you’re doing. Grab a drink if you want one, but don’t turn the evening into a blur.

Small rules that matter more than you think

A few operational details can make or break your experience, especially on a tour that depends on schedule and equipment handling.

  • Equipment: if it’s available for checkout to your group, it must be checked out at the start and returned before you leave. Don’t drop it.
  • Photos vs recording: photos are encouraged, but audio/video recording devices aren’t allowed.
  • Time matters: arrive early and meet at the correct courtyard gate. The guide won’t wait at the departure spot if you’re late.
  • Walking etiquette: you stay with your group and don’t wander off to take your own detours. The guide has to keep the schedule.
  • Tour changes: the route can change, and the tour can be delayed due to bar waits.

One more thing: the company says it’s been operating since 2014 and is run by Dustin and Ashli Fisher. That doesn’t guarantee perfection, but it does suggest they’ve worked out the general flow enough to run this kind of tour repeatedly.

How to make the night better: my pre-book checklist

If you want this tour to land the way you hope, do three simple things:

1) Wear shoes you trust

Old streets + walking pace + nighttime darkness equals sore feet if your footwear is wrong.

2) Decide your ghost priority

If your main goal is EMF experimentation and interactivity, show up on time so you can participate fully. If your main goal is purely lore and atmosphere, you’ll still get plenty to listen to, but don’t expect lab results.

3) Bring a calm, curious mindset

You’re there for a guided story walk plus a chance to try equipment readings. Treat “nothing happens” as part of the experience, not as failure.

Should you book this New Orleans ghost adventure tour?

Book it if you want a French Quarter night walk with a licensed guide, a structured set of haunted stops, and a hands-on chance to try a real EMF meter. At $40, it can feel like good value when you’re looking for both storytelling and interaction—and when you’re okay with the fact that paranormal outcomes aren’t guaranteed.

Skip or book with extra caution if you’re expecting a guaranteed ghost encounter, or if you specifically want long, uninterrupted equipment time. Also, look at your schedule: it’s the kind of experience where showing up exactly on time matters.

If you’re flexible, curious, and ready to walk the Quarter at night, this is the type of tour that can be fun even when the “signals” are subtle.

FAQ

How long is the New Orleans Ghost Adventure tour?

Tours last about 1 to 2 hours, depending on the route and wait time at bars.

Where do I meet the tour guide?

You meet on the sidewalk at the gate of the courtyard attached to Lafittes Blacksmith Shop Bar at 941 Bourbon St, New Orleans, LA 70116.

What paranormal equipment is included?

The tour includes paranormal equipment used by the group, and you can use an EMF meter during the tour.

Are drinks included in the price?

No. Alcoholic beverages are available to purchase at stops along the route.

Can kids or teens join the tour?

Children under 18 are not admitted without a parent or guardian, unless a tour guide authorizes it.

Is paranormal activity guaranteed?

No. The tour is for entertainment, and there is no guarantee you will encounter paranormal activity or see anything supernatural.

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