REVIEW · NEW ORLEANS
New Orleans History and Hauntings Tour
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One of New Orleans’ spookiest walks starts at 941 Bourbon. This History and Hauntings Tour gives you a fast, street-level orientation of the French Quarter, with stories that mix history, voodoo, hauntings, and even movie/TV locations along the way. You’re not just hearing spooky talk. You’re learning how the neighborhood got the way it is.
What I like most is the storytelling with real context. You get a guided step back in time, plus details a visitor usually misses, from legends to the supernatural side of town. The guide is friendly and professional, and in past groups the hosting style of Cody (and the operator Ashli) has been praised for humor and keeping everyone engaged.
One drawback to plan for: this is a time-tight walking tour. It departs at the scheduled time, and late arrivals can miss the start with no refund. Also, if you’re easily annoyed by noise or crowded bars, you may want to position yourself where you can hear the guide clearly.
In This Review
- Quick Highlights: What You’ll Actually Remember
- Entering The French Quarter’s Past, One Story At A Time
- Meeting at Lafitte’s Blacksmith Shop: Finding the Start Spot Fast
- French Quarter Walking: History, Hauntings, Voodoo, and Movie Stops
- The history angle that actually helps
- The haunting and voodoo angle, without hype
- Movie and TV locations: Fun for pop-culture lovers
- End point: right in the heart of the Quarter
- How Long It Really Takes: The 1–2 Hour Reality Check
- Price and Value: What $35 Buys You in New Orleans
- Guide Quality: Why Professional Storytelling Makes a Difference
- Paranormal Equipment, Photos, and What’s Allowed
- Paranormal equipment is allowed, with check-out
- Photos are fine; recording devices aren’t
- No promises of a ghost sighting
- Who This Tour Fits Best (And Who Might Want Another Option)
- Should You Book This New Orleans History and Hauntings Tour?
- FAQ
- Where is the meeting point?
- How long is the tour?
- What’s included in the $35 price?
- Are drinks included?
- Is paranormal activity guaranteed?
- Can I take photos or record audio/video?
- Can I bring paranormal equipment?
- What if I’m late for the meeting time?
- Can I cancel for a full refund?
Quick Highlights: What You’ll Actually Remember

- Meet at Lafitte’s Blacksmith Shop (courtyard gate at 941 Bourbon St) so you can orient fast
- A focused French Quarter route that hits key stories, legends, and supernatural lore
- Voodoo and haunting themes woven into how the area developed over time
- Movie and TV film locations that turn familiar scenes into real streets
- Moderate-paced walking with optional bar stops, so timing can flex a bit
- Rules that keep it fair for everyone: no trespassing, no recording devices, and group stays together
Entering The French Quarter’s Past, One Story At A Time
The best part of this tour is how quickly it turns the French Quarter from a postcard into a place with texture. You walk through the Vieux Carré area with a guide who’s focused on history and the supernatural side of New Orleans, and the combo works because it’s grounded in the streets you can see.
At a basic level, you get orientation. Where things are. How the Quarter evolved. Why certain corners feel like they belong to a legend. But it goes further than that. The tour mixes hauntings, voodoo references, and public lore in a way that feels like you’re being shown the neighborhood by someone who pays attention to details.
If you like walking tours, you’ll probably enjoy this format. It’s a straight shot through the Quarter, with the guide doing the heavy lifting on story flow so you don’t have to stop every two minutes to read plaques or guess what you’re looking at.
You can also read our reviews of more historical tours in New Orleans
Meeting at Lafitte’s Blacksmith Shop: Finding the Start Spot Fast

Your starting point is very specific: the meeting location is at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar, at 941 Bourbon St. This matters more than you might think, because the tour leaves at the scheduled time.
Here’s how to set yourself up for an easy start:
- Arrive a few minutes early and check in with the guide on the sidewalk.
- Don’t expect the tour to meet inside Lafitte’s Blacksmith Shop Bar. The check-in is outside at the gate.
- If you’re the kind of person who needs one extra minute for photos before you move on, build that time in before you commit.
The good news: the meeting spot is in the middle of the action. You’ll be in the right neighborhood from the first minute, and it keeps the start simple. The less-good news: if you drift in late, the guide may already be moving on.
French Quarter Walking: History, Hauntings, Voodoo, and Movie Stops

Once the tour begins, you’re in the French Quarter for about two hours of walking time (roughly 1–2 hours total including typical stop pacing). The route is designed to hit a best-of set of locations and stories, not random wandering.
The history angle that actually helps
A lot of ghost tours skip the how-did-this-happen part. This one keeps history in the mix, so you’re not just collecting scary-sounding names. You get a sense of how the Quarter shaped itself—why certain stories persist, and why some buildings and streets carry the weight of public memory.
The haunting and voodoo angle, without hype
You’ll hear hauntings, voodoo, and supernatural themes tied to the neighborhood’s lore. One key thing: the tour is realistic entertainment, not a promise. There’s no guarantee you’ll see paranormal activity or witness anything supernatural. That’s important because it keeps your expectations grounded, and it also makes the stories feel more credible.
Movie and TV locations: Fun for pop-culture lovers
Another layer that many people enjoy: film locations from movies and TV shows. If you’ve watched scenes set in the Quarter, you’ll likely notice how the streets match what’s on screen. Even if you don’t care about Hollywood, it helps you picture why certain angles and corners look the way they do.
End point: right in the heart of the Quarter
The walk ultimately ends in the Vieux Carré area. In practical terms, that’s a win: you finish where you want to keep exploring on your own—restaurants, bars, and more streets to roam.
How Long It Really Takes: The 1–2 Hour Reality Check

The tour is listed as 1 to 2 hours, and the timing can stretch based on wait times at stops. The tour stays moderate paced, but you should plan around real-world factors in New Orleans: crowds, bar lines, and the pace of the group.
A few things to keep in mind:
- The schedule is built around moving when the guide needs to move. The tour departs on time.
- Stop time can include time for drinks and restroom use along the route.
- Waiting inside bars can add time.
Also, you’re walking on old, uneven streets. That’s part of the charm, but it’s also why this isn’t a sit-and-sip tour. You’ll want comfortable shoes and a mind that’s ready for curb cuts that aren’t always friendly.
Price and Value: What $35 Buys You in New Orleans

At $35 per person, this isn’t a premium-price, big-vehicle day trip. It’s a walking experience with a professional guide and a structured route.
So what are you really paying for?
- A guide who tells the stories so you can follow the thread without doing homework.
- A condensed tour of the French Quarter’s best-known history and supernatural lore.
- Time efficiency: you cover ground without needing to plan a route yourself.
What’s not included is equally important for value. There’s no hotel pickup or drop-off, and drinks cost extra. If you’re the type who assumes every tour includes drinks, you’ll feel the difference quickly.
Still, for most first-timers, the price makes sense because the French Quarter is the kind of place where context changes everything. Even a short, well-guided walk can save you from spending your day hopping between random stops that don’t connect.
Guide Quality: Why Professional Storytelling Makes a Difference

This tour lives or dies on the guide’s ability to keep people listening. The main strengths described are that the guide is friendly, professional, and genuinely good at story work.
In past groups, guides like Cody have been highlighted for being engaging even with teens and for keeping the energy up through a short run. The operator Ashli has also been described as personable, knowledgeable, funny, and enthusiastic, especially when something changes last minute.
You don’t need a degree to enjoy that style. You need a guide who can:
- explain the historical context clearly,
- keep the spooky elements from feeling random,
- and maintain the pace so the group can finish comfortably.
If you tend to tune out on tours where the guide mumbles, aim to stand closer to the front and let the guide set the rhythm.
Paranormal Equipment, Photos, and What’s Allowed

If you’re hoping to bring tools, this tour has specific rules.
Paranormal equipment is allowed, with check-out
You can use paranormal equipment during the tour, but you have to check it out at the start. Equipment is GPS-tracked, and there’s a $250 fee for lost, damaged, or missing items. You’ll also need to provide details like your name, phone number, address, and booking reference before check-out.
If you don’t care about equipment, you can skip it entirely. Photos are encouraged, and that part is straightforward.
Photos are fine; recording devices aren’t
You can take photos, but audio or video recording devices are not allowed during the tour. If you planned to record the full walk, switch your plan to still photos or enjoy the stories in the moment.
No promises of a ghost sighting
This is entertainment built around public lore. It’s realistic, and it does not guarantee you’ll encounter paranormal activity. The tour team also warns against asking for refunds if you don’t see a supernatural event.
That might sound strict, but it’s actually helpful. You’ll likely enjoy the experience more when you treat it as storytelling with atmosphere rather than a timed ghost hunt.
Who This Tour Fits Best (And Who Might Want Another Option)

This experience is a strong match if:
- you’re new to New Orleans and want a fast orientation of the French Quarter,
- you like history stories mixed with legends,
- you want spooky vibes without a horror-movie tone,
- you enjoy film-location trivia as you walk,
- and you’re comfortable doing a 1–2 hour walking loop.
It might feel less ideal if:
- you need a super quiet tour where you can hear clearly at all times,
- you’re sensitive to crowds or bar waiting times,
- or you’re counting on late-night flexibility since the departure time is firm.
One more practical note: this is a moderate walking tour on uneven streets. If you have mobility concerns, you’ll want to think carefully about the pace and surfaces.
Should You Book This New Orleans History and Hauntings Tour?
I’d book it if you want a guided way to understand the French Quarter beyond the usual quick loop. For $35, you get a structured walk, a professional guide, and a story path that mixes history with voodoo and hauntings—plus the bonus of movie and TV locations.
Skip it—or pick a different kind of tour—if you hate timed departures, if you can’t handle crowds and street noise, or if you expect a guaranteed paranormal encounter. The tour is honest about what it is: realistic entertainment with public-lore stories, not a show where ghosts are scheduled.
If you do book, do two things: arrive early at Lafitte’s courtyard gate, and plan for walking comfort. Then let the guide do what they’re hired for—turn corners of the Quarter into a living lesson.
FAQ
Where is the meeting point?
You meet on the sidewalk at the gate of the courtyard attached to Lafitte’s Blacksmith Shop Bar, 941 Bourbon St, New Orleans, LA 70116.
How long is the tour?
The walking tour lasts about 1 to 2 hours, depending on wait times at stops, including time for drinks and restrooms.
What’s included in the $35 price?
A professional guide is included, along with the walking tour admission.
Are drinks included?
No. Drinks are available to purchase along the route.
Is paranormal activity guaranteed?
No. The tour is for entertainment purposes only, and there is no guarantee you will encounter paranormal activity.
Can I take photos or record audio/video?
Photos are encouraged. Audio or video recording devices are not allowed during the tour.
Can I bring paranormal equipment?
Yes, paranormal equipment is allowed, but you must check it out at the beginning of the tour and return it before you leave. Lost or damaged equipment has a fee.
What if I’m late for the meeting time?
Tours depart at the scheduled time, and late arrivals may miss the start. Late arrivals are not refunded, so it’s best to arrive a few minutes early.
Can I cancel for a full refund?
Yes. You can cancel up to 24 hours before the experience’s start time for a full refund.




























